MARCH breACK! 2013: Illustrate-Your-Own-Books, Ahma, The Spirit Bear, Part IV: A Berry Picking Party & What Follows

Ahma, The Spirit Bear, Part IV (Conclusion): A Berry Picking Party & What Follows, A Precis:
Mr. Mansm’ hosts a berry-picking party on the extensive guardian-forest-grounds of Gyeksa-Yuup (Peaceful Earth) followed by a trip to a Amap’as (Good-Looking) Hill, for a view of the local salmon streams and a festive picnic. Things are clearly strained, however, among most of the Spirit Bears. During the picnic, Ahma makes a biting remark which nearly devastates the sensitive Miss Wax’l, and Mr. Mansm’ criticizes Ahma for her ill behaviour. Soon after, he announces his departure to Prince Rupert for a visit with his brother bear regarding a highly sensitive matter. During his absence, the spirit bears of Mayaa’ol receive news of the death of Mrs. Ts-ots’dii, Noosik’s aunt. Not much later, they have word of a secret, long-standing engagement between Mr. Churchill and one of their party. Who will it be? How will Mr. Mansm’, Ahma, Harriet and all of our other characters be affected by the revelation? Did you really thing we were going to tell you? No! No! Dear readers, it’s a family secret. Only those privvy to the actual manuscript of Ahma, The Spirit Bear will be able to find out! The illustations below, however, may shed a little light on these mysteries.
Today, the kids were going to use coloured pencils, crayons, and textured objects below their papers to create their illustrations. However, we opted to go back to their favourite oil pastels to complete the project.
Bea opted to spend all of her time and energy on a cover design which encapsulated her sense of the spirit of the fourth section of the story:

Tobes did a rough cover and two illustrations, one of Mr. Yeni-Marten, and other of Amap’as Hill, where the bears have a rather dramatic picnic:

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MARCH breACK! 2013: Kermode’s Path Math Game
Today, we’re playing another Kermode-bear-themed math dice game. The kids will each get a copy of the sheet and play this with a gummy bear as a game piece and their own pair of dice. When each of them finishes, they’ll get a prize [a few bear stickers]. The instructions: Help the Kermode Bear Fin His Way Back to His Mother Bear! Roll the dice and add the numbers. If you are wrong, move backward two squares. If you are right, move your gummy bear or game-piece ahead as many spaces as your correct answer. Bonus: If you can also multiply the two numbers on the dice, you can move your bear ahead an additional two squares.
Here’s a less crisp pdf version of our game: Kermode’s Path PDF
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MARCH breACK! 2013: Mooksgm’ol [Spirit Bear] Drum Faces Inspired by Tsishmian Art & the Four Tsishmian Clans

David Boxley’s Raven Drum: http://www.davidboxley.com
Today,we’re lucky to have papa at home. He and the kids are having a look at drum faces created by Tsishmian artists. A simple Google Image search for “Tsishmian drums” will serve their pupose well. I’m particularly taken with David Boxley’s work [pictured to the left]. The four Tsishmian Clans are represented by a quartet of sacred animals: Ganhada [Raven], Gispwudwada [Killer Whale], Laxsgiik [Eagle] and Laxgibuu [Wolf]. We also like the drum faces on the covers of the books, The Salmon Bear, and The Sea Wolf, both by Ian McAllister and Nicholas Read. The bear and wolf drums on those covers are the work of Heiltsuk artists Martin Campbell.
Today, the kids and their papa designed their own Mooksgm’ol [spirit bear] drum faces by using primarily red and black inks. Bea used inks on paper to create her lovely drum face. Tobes and Papa each designed a bear and then made stencils with printer paper & an exacto knife from their drawings. Then, they used brushes to apply ink through their stencils onto the back of a brown paper plate. Both techniques were lovely.
1&3: Tobes’ Bear Drum & Papa’s bear drum: Ink via stencil on a stiff paper plate; 2: Bea’s ink on paper.
Their work tweaked with a black background and “drum” edge via fotoflexer magic:



The artists at work and their ink:

Here’s a basic empty drum face template for you to copy, resize, print, and colour!
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MARCH breACK! 2013: Illustrate-Your-Own-Books, Ahma, The Spirit Bear, Part III: In Which Harriet is Saved and Jane Tries Not To Be
Ahma, The Spirit Bear, Part III: In Which Harriet Hooltga Gyemk is Saved and Jane Ha-Liimi Tries Not to Be, A Precis:
Hibernation season is over and the spring brings fresh faces to the village of Mayaa’ol, or Bear Berry. Miss Wax’l and her mother have word that their niece, Jane Ha-Liimi [Musical Instrument], is returning from Bella Bella to stay with them for a few weeks before she must search for employment as a cub-keeper. Mr. Haymaadm’s son, Noosik [Woolverine], who has been raised by his Aunt Ts’ots-dii [Churchill] in Prince Rupert, is also due to arrive. While Ahma is rather cold to Miss. Ha-Liimi, she is quite taken with Mr. Churchill, at least, at first. She and Noosik have a splendid time speculating upon the identity of the anonymous donor of the expensive drums and the case of music that were shipped to the talented Jane by a pack of Kermode-bear couriers. The two are positive that these gifts are love tokens from a married bear, the husband of one of Jane’s close friends. Meanwhile, Mr. W’Nax has returned from a vacation-hibernation trip to Alaska with a new, loud wife, who has decided to adopt and, therefore, “save” Jane Ha-Liimi by finding her a position as a cub-keeper in a dreadful, far-away school. At a ball in the village assembly dens, Mr. W’Nax announces his desire to step lively with just about anyone in the room. Yet, he refuses to dance with Harriet Hooltga Gyemk, who has no partner. The gentle-bear Mr. Mansm’ saves the day by asking Harriet to take a twirl around the room. If this act of heroism was not enough, the next morning, Harriet and Ahma are surrounded by a large pack of sea wolves, hungry for the salmon in their baskets, and Noosik Churchill comes to their rescue by dashing the wolves away. Ahma sees this as a sign of Mr. Churchill’s devotion to Harriet and begins to scheme anew to find her marry her friend to a “first rate gentle-bear.”
Today, the kids, supervised by papa, illustrated their chapter with permanent markers and watercolours.
Here are the results:
Tobes: Ahma and Harriet, surrounded by Sea Wolves, saved by Noosik Churchill (ink draft, ink & watercolour final)


Tobes: Ahma watching Harriet dance with Mr. Mansm’; The Miss Wax’ls’ den above the post-office.

Bea: The Village of Maaya’ol, or Bear-Berry, with close ups of the Salmon Market and Spa-Haayk.

Bea: Jane Ha-Liimi is almost swept off by the waves of a wayward Oil Tanker when Mr. Gyibaaw comes to the rescue. His fiancé Miss. Ko’opnm Hoon runs for help.


Bonus Picture from Papa:
Ahma sings the Song of the Raven, who chose one of every ten black bears to be a white spirit bear, or Mooksgm’ol, as a reminder of the Ice Age.

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MARCH breACK! 2013: Spirit Bear Dice Game
It’s time for some Spirit Bear Math!
Today, the kids are going to have some numbers practice. I’ve created a Spirit Bear Dice Game. They’ll roll a pair of dice and either add or multiply the numbers. If they get the answer right, they’ll place a candy (gummy bears, m&m’s, or chocolate chips) in the honeycomb, colour it in, or both. When the bear is completely full, they’ll be able to clear his “belly” and eat the candies. This is meant to be a fun, non-competitive game. You can print one page out for each kid or complete a single page as a family. Also, the game is flexible in that the younger kids can add, while the older kids can multiply or even square the numbers before adding them together. If you’d like, however, you might easily make this a competitive game by counting x’s versus o’s, particular colours of m&m’s or gummy bears, etc. to find a winner. Today, the kids ended up getting out some of their multi-sided (14+) dice to increase the challenge.
Here’s a slightly less crisp-looking printable: PDF: Spirit Bear Dice Game.
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